PM3.6 - King Dedede - Action - 0x137
            Entry Script
            - CreateInterrupt { interrupt_id: None, action: Wait, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(OnGround)
- CreateInterrupt { interrupt_id: None, action: Fall, requirement: (AnimationEnd) }
- PreviousInterruptAddRequirement(InAir)
- BoolVariableSetFalse { variable: RandomAccessBool(EnableActionTransition) }
- loop Infinite times: - if (OnGround) - SetAirGround(6)
- SetEdgeSlide(Unknown(2))
- if (BoolIsTrue RandomAccessBool(SpecialsMovement)) - if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialLwMax)
 
- else- ChangeSubactionRestartFrame(SpecialLwMax)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 
- else- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialLw)
 
- else- ChangeSubactionRestartFrame(SpecialLw)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: InAir }] }
 
- else- SetAirGround(0)
- SetEdgeSlide(Airbourne)
- if (BoolIsTrue RandomAccessBool(SpecialsMovement)) - if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialAirLwMax)
 
- else- ChangeSubactionRestartFrame(SpecialAirLwMax)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 
- else- if (BoolIsTrue RandomAccessBool(EnableActionTransition)) - ChangeSubaction(SpecialAirLw)
 
- else- ChangeSubactionRestartFrame(SpecialAirLw)
- BoolVariableSetTrue { variable: RandomAccessBool(EnableActionTransition) }
 
 
- UnknownEvent { namespace: 0x4, code: 0x2, unk1: 0x0, arguments: [Requirement { flip: false, ty: OnGround }] }
 
- LoopRest
 
Exit Script